AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Portugal - Q2 2022
Discover the performance of the top 5 third-person games on the Android platform in Portugal during Q2 2022, including weekly downloads, revenue, and active user trends.
Throughout Q2 2022, the top 5 third-person games on the Android platform in Portugal showcased varying trends in weekly downloads, revenue, and active user metrics. Data from Sensor Tower provides an in-depth look at these trends.
Stumble Guys by Scopely saw its weekly revenue peaking at approximately $29.1K in late March and early May, before gradually declining to around $9.7K by the end of June. Weekly downloads showed a steady decrease from 21K to about 14K in early June, but bounced back to 16K by the end of the quarter. The game's weekly active users experienced significant growth, starting at 125K and rising to nearly 498K by the end of June.
Free Fire: 7th Anniversary from Garena International I had its weekly revenue fluctuating between $21.7K and $11.1K throughout the quarter, ending at around $21.9K. Weekly downloads remained relatively stable, ranging from 4K in March to about 3.3K by the end of June. The game’s active users showed an overall growth trend, starting at 193K and reaching 309K by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had its weekly revenue peaking at $9.1K at the end of April, then fluctuated and settled at approximately $2.3K by the end of June. Weekly downloads remained consistent, hovering around 200-300. The game’s weekly active users showed slight fluctuations, maintaining an average of around 7.8K throughout the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. had its weekly revenue peaking at $7.5K at the end of May, with fluctuations bringing it down to around $3.4K by the end of June. Weekly downloads remained relatively stable, averaging around 1K. The game’s active users stayed consistent, maintaining an average of around 14K throughout the quarter.
Free Fire MAX from Garena International I experienced a relatively stable weekly revenue, peaking at about $4.8K at the end of June. Weekly downloads varied, starting at 1.4K and ending at around 1.6K. The game’s active users showed steady growth, starting at approximately 32K and rising to 35K by the end of June.
For more detailed insights and data, visit Sensor Tower.